James Bond 007: Nightfire is a 2002 first-person shooter video game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and the macOS in 2004. The computer versions feature modifications to the storyline, different missions and the removal of driving sections used in home console versions.
The game's story involves fictional British secret agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.
The home console versions received positive reviews from critics, while other versions received mixed reactions.
British MI6 agent James Bond works alongside French Intelligence operative Dominique Paradis to prevent the use of a stolen nuclear weapon within the city of Paris by a terrorist group during New Year's Eve. The pair manage to thwart the terrorists and prevent the device from being detonated before Bond and Dominique spend the evening celebrating the new year. Shortly after returning, Bond's boss M reveals news that a missile guidance chip, intended for the Space Defense Platform (SDP) - a new militarized space station built by the United States - has been stolen. MI6 suspects the theft is linked to Phoenix International, a company owned by industrialist Raphael Drake - and that the head of Drake's Asian division, Alexander Mayhew, is due to bring the chip to him during a party at his castle in Austria.
M sends Bond to recover the chip during the exchange and investigate Drake's motive for its acquisition. Infiltrating the party, Bond meets with CIA agent Zoe Nightshade, his contact sent to assist in the chip's recovery, but is surprised to find Dominique within the castle, learning that she is working undercover as Drake's mistress. After reaching the meeting room where Drake and Mayhew intend to meet, Bond overhears the men discussing a project codenamed "Nightfire" before discovering that Zoe had been captured. Bond recovers the chip before going after and rescuing Zoe, whereupon the pair make their way down the mountain for a rendezvous with Q, dealing with Drake's men and his Head of Security, Armitage Rook. Following the incident, Mayhew contacts MI6 to offer information on Drake's operations in exchange for protection.
Bond is sent to Japan to extract Mayhew at his Japanese estate, but shortly after being introduced to his bodyguard Kiko, Drake's men attack the building. While Mayhew is killed, Bond finds important information that leads him to Phoenix's Tokyo offices and a nuclear power plant being decommissioned. After gathering evidence, Kiko turns on Bond and brings him to Drake, who exposes Dominique as a spy for helping Bond escape his security teams and has her executed. Before he is killed himself, Bond breaks free and escapes to the ground floor, where he is rescued by Australian Intelligence agent Alura McCall. Upon leaving Tokyo, Bond finds himself sent to an island in the South Pacific alongside Alura, learning that Drake owns it and using a jamming signal to conceal what he has stationed there.
Sent ahead of a joint taskforce of UN, EU and NATO forces, Bond and Alura deal with the island's defenses, while eliminating Rook and Kiko. Discovering that Drake built a launch facility on the island, Bond determines that he plans to capture the SDP and use its weapons to dominate the world. While Alura remains behind, Bond pursues after Drake in one of his space shuttles. Reaching the station, he proceeds to sabotage it so that it destroys itself, before killing Drake as it begins to break apart. Bond swiftly escapes in an escape pod moments before the station is destroyed and returns to the planet. Upon his return, Bond reunites with Alura and spends a romantic evening to celebrate another successful mission.
The game had been in development as early as September 2000,[2] and was announced as James Bond 007 in May 2001.[3] By February 2002, the game's working title was James Bond in... Phoenix Rising.[4] The game's final title was unveiled three months later.[5] In July 2002, James Bond actor Pierce Brosnan had his head scanned with a laser digitizer to create the player character,[2][6] who is voiced by Maxwell Caulfield.[7]
Eurocom developed the home console versions,[8] while Gearbox Software handled the Windows version.[9][10] Gearbox utilized the GoldSrc game engine by Id Software and Valve Corporation, though it was heavily modified for Nightfire.[10][11][9] Driving levels were developed by Savage Entertainment and a team at Electronic Arts.[12] These levels were excluded from the Windows version so Gearbox could focus on the first-person and multiplayer modes.[13] Nightfire marked the first time a James Bond video game featured an original song: "Nearly Civilized" performed by Esthero.[14] Its original score was composed by Steve Duckworth, Ed Lima and Jeff Tymoschuk.
In North America, Nightfire was released for home consoles around 18 November 2002, coinciding with the theatrical release of the Bond film Die Another Day.[8][15] The Windows version was released a week later.[16] In January 2003, Electronic Arts announced that a Game Boy Advance version of the game was in development by JV Games.[17] A Macintosh version, by Aspyr Media, was released in June 2004.
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